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//! Graphics primitives use crate::drawable::Dimensions; pub mod circle; pub mod line; pub mod rectangle; pub mod triangle; /// Primitive trait pub trait Primitive: Dimensions {} pub use self::circle::Circle; pub use self::line::Line; pub use self::rectangle::Rectangle; pub use self::triangle::Triangle; /// Create a [`Circle`](./primitives/circle/struct.Circle.html) with optional styling using a /// convenient macro. /// /// ```rust /// use embedded_graphics::{egcircle, style::Style, primitives::Circle}; /// /// let line_circle: Circle<u8> = egcircle!((10, 20), 30); /// let filled_circle: Circle<u8> = egcircle!((10, 20), 30, stroke = Some(5u8), fill = Some(10u8)); /// let default_style: Circle<u8> = egcircle!((10, 20), 30, style = Style::default()); /// ``` /// /// Style properties like `stroke` map to the method calls on the /// [`WithStyle`](style/trait.WithStyle.html) trait. For example, the following code makes two /// identical circles: /// /// ```rust /// use embedded_graphics::prelude::*; /// use embedded_graphics::{egcircle, style::Style, primitives::Circle}; /// /// let circle: Circle<u8> = egcircle!((10, 20), 30, stroke = Some(5u8), fill = Some(10u8)); /// let circle: Circle<u8> = Circle::new(Coord::new(10, 20), 30).stroke(Some(5u8)).fill(Some(10u8)); /// ``` #[macro_export] macro_rules! egcircle { (($cx:expr, $cy:expr), $r:expr $(, $style_key:ident = $style_value:expr )* $(,)?) => {{ #[allow(unused_imports)] use $crate::style::WithStyle; $crate::primitives::Circle::new($crate::coord::Coord::new($cx, $cy), $r) $( .$style_key($style_value) )* }}; } /// Create a [`Line`](./primitives/line/struct.Line.html) with optional styling using a /// convenient macro. /// /// Note that only the `stroke` property has any effect on lines currently. /// /// ```rust /// use embedded_graphics::{egline, style::Style, primitives::Line}; /// /// let line: Line<u8> = egline!((10, 20), (30, 40)); /// let stroke_line: Line<u8> = egline!((10, 20), (30, 40), stroke = Some(5u8)); /// ``` /// /// Style properties like `stroke` map to the method calls on the /// [`WithStyle`](style/trait.WithStyle.html) trait. For example, the following code makes two /// identical lines: /// /// ```rust /// use embedded_graphics::prelude::*; /// use embedded_graphics::{egline, style::Style, primitives::Line}; /// /// let Line: Line<u8> = egline!((10, 20), (30, 40), stroke = Some(5u8), fill = Some(10u8)); /// let Line: Line<u8> = Line::new(Coord::new(10, 20), Coord::new(30, 40)) /// .stroke(Some(5u8)) /// .fill(Some(10u8)); /// ``` #[macro_export] macro_rules! egline { (($x1:expr, $y1:expr), ($x2:expr, $y2:expr) $(, $style_key:ident = $style_value:expr )* $(,)?) => {{ #[allow(unused_imports)] use $crate::style::WithStyle; $crate::primitives::Line::new($crate::coord::Coord::new($x1, $y1), $crate::coord::Coord::new($x2, $y2)) $( .$style_key($style_value) )* }}; } /// Create a [`Rectangle`](./primitives/rectangle/struct.Rectangle.html) with optional styling using a /// convenient macro. /// /// ```rust /// use embedded_graphics::{egrectangle, style::Style, primitives::Rectangle}; /// /// let empty_rect: Rectangle<u8> = egrectangle!((10, 20), (30, 40)); /// let filled_rect: Rectangle<u8> = egrectangle!((10, 20), (30, 40), stroke = Some(5u8), fill = Some(10u8)); /// let rect_default_style: Rectangle<u8> = egrectangle!((10, 20), (30, 40), style = Style::default()); /// ``` /// /// Style properties like `stroke` map to the method calls on the /// [`WithStyle`](style/trait.WithStyle.html) trait. For example, the following code makes two /// identical rectangles: /// /// ```rust /// use embedded_graphics::prelude::*; /// use embedded_graphics::{egrectangle, style::Style, primitives::Rectangle}; /// /// let Rectangle: Rectangle<u8> = egrectangle!((10, 20), (30, 40), stroke = Some(5u8), fill = Some(10u8)); /// let Rectangle: Rectangle<u8> = Rectangle::new(Coord::new(10, 20), Coord::new(30, 40)) /// .stroke(Some(5u8)) /// .fill(Some(10u8)); /// ``` #[macro_export] macro_rules! egrectangle { (($x1:expr, $y1:expr), ($x2:expr, $y2:expr) $(, $style_key:ident = $style_value:expr )* $(,)?) => {{ #[allow(unused_imports)] use $crate::style::WithStyle; $crate::primitives::Rectangle::new($crate::coord::Coord::new($x1, $y1), $crate::coord::Coord::new($x2, $y2)) $( .$style_key($style_value) )* }}; } /// Create a [`Triangle`](./primitives/triangle/struct.Triangle.html) with optional styling using a /// convenient macro. /// /// ```rust /// use embedded_graphics::{egtriangle, style::Style, primitives::Triangle}; /// /// let empty_triangle: Triangle<u8> = egtriangle!((10, 20), (30, 40), (50, 60)); /// let filled_triangle: Triangle<u8> = egtriangle!((10, 20), (30, 40), (50, 60), stroke = Some(5u8), fill = Some(10u8)); /// let triangle_default_style: Triangle<u8> = egtriangle!((10, 20), (30, 40), (50, 60), style = Style::default()); /// ``` /// /// Style properties like `stroke` map to the method calls on the /// [`WithStyle`](style/trait.WithStyle.html) trait. For example, the following code makes two /// identical triangles: /// /// ```rust /// use embedded_graphics::prelude::*; /// use embedded_graphics::{egtriangle, style::Style, primitives::Triangle}; /// /// let Triangle: Triangle<u8> = egtriangle!((10, 20), (30, 40), (50, 60), stroke = Some(5u8), fill = Some(10u8)); /// let Triangle: Triangle<u8> = Triangle::new(Coord::new(10, 20), Coord::new(30, 40), Coord::new(50, 60)) /// .stroke(Some(5u8)) /// .fill(Some(10u8)); /// ``` #[macro_export] macro_rules! egtriangle { (($x1:expr, $y1:expr), ($x2:expr, $y2:expr), ($x3:expr, $y3:expr) $(, $style_key:ident = $style_value:expr )* $(,)?) => {{ #[allow(unused_imports)] use $crate::style::WithStyle; $crate::primitives::Triangle::new($crate::coord::Coord::new($x1, $y1), $crate::coord::Coord::new($x2, $y2), $crate::coord::Coord::new($x3, $y3)) $( .$style_key($style_value) )* }}; } #[cfg(test)] mod tests { use super::*; use crate::style::Style; #[test] fn circle() { let _c: Circle<u8> = egcircle!((10, 20), 30); let _c: Circle<u8> = egcircle!((10, 20), 30, stroke = Some(1u8), fill = Some(10u8)); let _c: Circle<u8> = egcircle!((10, 20), 30, style = Style::default()); } #[test] fn line() { let _l: Line<u8> = egline!((10, 20), (30, 40)); let _l: Line<u8> = egline!((10, 20), (30, 40), stroke = Some(1u8), fill = Some(10u8)); let _l: Line<u8> = egline!((10, 20), (30, 40), style = Style::default()); } #[test] fn rect() { let _r: Rectangle<u8> = egrectangle!((10, 20), (30, 40)); let _r: Rectangle<u8> = egrectangle!((10, 20), (30, 40), stroke = Some(1u8), fill = Some(10u8)); let _r: Rectangle<u8> = egrectangle!((10, 20), (30, 40), style = Style::default()); } #[test] fn triangle() { let _t: Triangle<u8> = egtriangle!((10, 20), (30, 40), (50, 60)); let _t: Triangle<u8> = egtriangle!( (10, 20), (30, 40), (50, 60), stroke = Some(1u8), fill = Some(10u8) ); let _t: Triangle<u8> = egtriangle!((10, 20), (30, 40), (50, 60), style = Style::default()); } }