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//! Gradient specifications. //! //! We provide both linear and radial gradients; and for each flavor //! we provide two representations, a 'generic' representation that uses //! points in the [unit square], and a 'fixed' representation that uses //! image-space coordinates. //! //! The generic representations ([`LinearGradient`] and [`RadialGradient`]) //! are useful for cases such as UI, when the same gradient may be reused //! with different shapes. The fixed representations //! ([`FixedLinearGradient`] and [`FixedRadialGradient`]) may be better suited //! to working with content in existing formats such as SVG. A fixed gradient //! can be generated from a generic gradient by mapping points from the unit //! square onto any arbitrary rectangle. //! //! The fixed variants are provided because they more closely match the types //! used by many 2d graphics APIs; but you can use the generic representations //! anywhere you can use the fixed ones, and they will be automatically //! resolved appropriately. //! //! [`LinearGradient`]: struct.LinearGradient.html //! [`RadialGradient`]: struct.RadialGradient.html //! [`FixedLinearGradient`]: struct.FixedLinearGradient.html //! [`FixedRadialGradient`]: struct.FixedRadialGradient.html //! [unit square]: https://en.wikipedia.org/wiki/Unit_square //// TODO: Implement COW ////use std::borrow::Cow; use arrayvec::ArrayVec; //// use kurbo::{Point, Rect, Size, Vec2}; ////use crate::{IntoBrush, RenderContext}; use crate::Color; type GradientStopArray = [GradientStop; MAX_GRADIENT_STOPS]; const MAX_GRADIENT_STOPS: usize = 3; //// Max number of gradient stops supported. Should be 2 or more. /// Specification of a linear gradient. /// /// This specification is in terms of image-space coordinates. In many /// cases, it is better to specify coordinates relative to the `Rect` /// of the item being drawn; for these, use [`LinearGradient`] instead. /// /// [`LinearGradient`]: struct.LinearGradient.html #[derive(Clone)] //// ////#[derive(Debug, Clone)] pub struct FixedLinearGradient { /// The start point (corresponding to pos 0.0). pub start: Point, /// The end point (corresponding to pos 1.0). pub end: Point, /// The stops. /// /// There must be at least two for the gradient to be valid. pub stops: ArrayVec::<GradientStopArray>, //// ////pub stops: Vec<GradientStop>, } /// Specification of a radial gradient in image-space. /// /// This specification is in terms of image-space coordinates. In many /// cases, it is better to specify coordinates relative to the `Rect` /// of the item being drawn; for these, use [`RadialGradient`] instead. /// /// [`RadialGradient`]: struct.RadialGradient.html #[derive(Clone)] //// ////#[derive(Debug, Clone)] pub struct FixedRadialGradient { /// The center. pub center: Point, /// The offset of the origin relative to the center. pub origin_offset: Vec2, /// The radius. /// /// The circle with this radius from the center corresponds to pos 1.0. pub radius: f64, /// The stops (see similar field in [`LinearGradient`](struct.LinearGradient.html)). pub stops: ArrayVec::<GradientStopArray>, //// ////pub stops: Vec<GradientStop>, } /// Any fixed gradient. /// /// This is provided as a convenience, so that we can provide API that /// accept both [`FixedLinearGradient`] and [`FixedRadialGradient`]. /// You should not construct this type dirctly; rather construct one of those /// types, both of which impl `Into<FixedGradient>`. /// /// [`FixedLinearGradient`]: struct.FixedLinearGradient.html /// [`FixedRadialGradient`]: struct.FixedRadialGradient.html #[derive(Clone)] //// ////#[derive(Debug, Clone)] pub enum FixedGradient { /// A linear gradient. Linear(FixedLinearGradient), /// A radial gradient. Radial(FixedRadialGradient), } /// Specification of a gradient stop. #[derive(Clone, Copy)] //// ////#[derive(Debug, Clone)] pub struct GradientStop { /// The coordinate of the stop. pub pos: f32, /// The color at that stop. pub color: Color, } /// A flexible, ergonomic way to describe gradient stops. pub trait GradientStops { fn to_vec(self) -> ArrayVec::<GradientStopArray>; //// ////fn to_vec(self) -> Vec<GradientStop>; } /// A description of a linear gradient in the unit rect, which can be resolved /// to a fixed gradient. /// /// The start and end points in the gradient are given in [`UnitPoint`] coordinates, /// which are then resolved to image-space coordinates for any given concrete `Rect`. /// /// When the fixed coordinates are known, use [`FixedLinearGradient`] instead. /// /// [`UnitPoint`]: struct.UnitPoint.html /// [`FixedLinearGradient`]: struct.FixedLinearGradient.html #[derive(Clone)] //// ////#[derive(Debug, Clone)] pub struct LinearGradient { start: UnitPoint, end: UnitPoint, stops: ArrayVec::<GradientStopArray>, //// ////stops: Vec<GradientStop>, } /// A description of a radial gradient in the unit rect, which can be resolved /// to a fixed gradient. /// /// The `center` and `origin` are given in [`UnitPoint`] coordinates. /// /// The `center` parameter specifies the `center` of the circle, so that points /// of distance radius from the `center` map to 1.0 in the gradient stops. /// The `origin` parameter specifies the point that maps to 0.0 in the /// gradient stops. Using the same `origin` and `center` gives a radially /// symmetric gradient; using different points is useful for simulating /// lighting effects. See [configuring a radial gradient][config] for a fuller /// explanation. /// /// By default, `origin` and `center` are both at the center (0.5, 0.5) point. /// This can be changed during construction with the [`with_center`] and /// [`with_origin`] builder methods. /// /// The [`ScaleMode`] describes how the gradient is mapped to a non-square /// rectangle; by default this will expand on the longest axis, but this can /// be changed with the [`with_scale_mode`] builder method. /// /// [config]: https://docs.microsoft.com/en-us/windows/win32/direct2d/direct2d-brushes-overview#configuring-a-radial-gradient /// [`UnitPoint`]: struct.UnitPoint.html /// [`ScaleMode`]: enum.ScaleMode.html /// [`with_center`]: struct.RadialGradient.html#method.with_center /// [`with_origin`]: struct.RadialGradient.html#method.with_origin /// [`with_scale_mode`]: struct.RadialGradient.html#method.with_scale_mode #[derive(Clone)] //// ////#[derive(Debug, Clone)] pub struct RadialGradient { center: UnitPoint, origin: UnitPoint, radius: f64, stops: ArrayVec::<GradientStopArray>, //// ////stops: Vec<GradientStop>, scale_mode: ScaleMode, } /// Mappings from the unit square into a non-square rectangle. #[derive(Clone, Copy)] //// ////#[derive(Debug, Clone)] pub enum ScaleMode { /// The unit 1.0 is mapped to the smaller of width & height, but the mapped /// item may not cover the entire rectangle. Fit, /// The unit 1.0 is mapped to the larger of width & height; some /// values on the other axis may extend outside the target rectangle. Fill, } /// A representation of a point relative to a unit rectangle. #[derive(Debug, Clone, Copy)] pub struct UnitPoint { u: f64, v: f64, } impl GradientStops for ArrayVec::<GradientStopArray> { ////impl GradientStops for Vec<GradientStop> { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { self } } /* //// impl<'a> GradientStops for &'a [GradientStop] { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { self.to_owned() } } */ //// // Generate equally-spaced stops. impl<'a> GradientStops for &'a [Color] { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { if self.is_empty() { ArrayVec::<GradientStopArray>::new() ////Vec::new() } else { let denom = (self.len() - 1).max(1) as f32; self.iter() .enumerate() .map(|(i, c)| GradientStop { pos: (i as f32) / denom, color: *c, //// ////color: c.to_owned(), }) .collect() } } } impl<'a> GradientStops for (Color, Color) { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { let stops: &[Color] = &[self.0, self.1]; GradientStops::to_vec(stops) } } impl<'a> GradientStops for (Color, Color, Color) { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { let stops: &[Color] = &[self.0, self.1, self.2]; GradientStops::to_vec(stops) } } impl<'a> GradientStops for (Color, Color, Color, Color) { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { let stops: &[Color] = &[self.0, self.1, self.2, self.3]; GradientStops::to_vec(stops) } } impl<'a> GradientStops for (Color, Color, Color, Color, Color) { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { let stops: &[Color] = &[self.0, self.1, self.2, self.3, self.4]; GradientStops::to_vec(stops) } } impl<'a> GradientStops for (Color, Color, Color, Color, Color, Color) { fn to_vec(self) -> ArrayVec::<GradientStopArray> { //// ////fn to_vec(self) -> Vec<GradientStop> { let stops: &[Color] = &[self.0, self.1, self.2, self.3, self.4, self.5]; GradientStops::to_vec(stops) } } impl UnitPoint { pub const TOP_LEFT: UnitPoint = UnitPoint::new(0.0, 0.0); pub const TOP: UnitPoint = UnitPoint::new(0.5, 0.0); pub const TOP_RIGHT: UnitPoint = UnitPoint::new(1.0, 0.0); pub const LEFT: UnitPoint = UnitPoint::new(0.0, 0.5); pub const CENTER: UnitPoint = UnitPoint::new(0.5, 0.5); pub const RIGHT: UnitPoint = UnitPoint::new(1.0, 0.5); pub const BOTTOM_LEFT: UnitPoint = UnitPoint::new(0.0, 1.0); pub const BOTTOM: UnitPoint = UnitPoint::new(0.5, 1.0); pub const BOTTOM_RIGHT: UnitPoint = UnitPoint::new(1.0, 1.0); /// Create a new UnitPoint. /// /// The `u` and `v` coordinates describe the point, with (0.0, 0.0) being /// the top-left, and (1.0, 1.0) being the bottom-right. pub const fn new(u: f64, v: f64) -> UnitPoint { UnitPoint { u, v } } /// Given a rectangle, resolve the point within the rectangle. pub fn resolve(&self, rect: Rect) -> Point { Point::new( rect.x0 + self.u * (rect.x1 - rect.x0), rect.y0 + self.v * (rect.y1 - rect.y0), ) } } impl LinearGradient { /// Create a new linear gradient. /// /// The `start` and `end` coordinates are [`UnitPoint`] coordinates, relative /// to the geometry of the shape being drawn. /// /// # Examples /// /// ``` /// use piet::{Color, RenderContext, LinearGradient, UnitPoint}; /// use piet::kurbo::{Circle, Point}; /// /// # let mut render_ctx = piet::NullRenderContext::new(); /// let circle = Circle::new(Point::new(100.0, 100.0), 50.0); /// let gradient = LinearGradient::new( /// UnitPoint::TOP, /// UnitPoint::BOTTOM, /// (Color::WHITE, Color::BLACK) /// ); /// render_ctx.fill(circle, &gradient); /// ``` /// /// [`UnitPoint`]: struct.UnitPoint.html pub fn new(start: UnitPoint, end: UnitPoint, stops: impl GradientStops) -> LinearGradient { LinearGradient { start, end, stops: stops.to_vec(), } } // maybe these should be public API? that was my original intention but I'm not // sure there's a clear use, so keeping them private for now. /// Generate a [`FixedLinearGradient`] by mapping points in the unit square /// onto points in `rect`. /// /// [`FixedLinearGradient`]: struct.FixedLinearGradient.html #[allow(dead_code)] //// fn resolve(&self, rect: Rect) -> FixedLinearGradient { FixedLinearGradient { start: self.start.resolve(rect), end: self.end.resolve(rect), stops: self.stops.clone(), } } } impl RadialGradient { /// Creates a simple `RadialGradient`. This gradient has `origin` and `center` /// set to `(0.5, 0.5)`, and uses the `Fill` [`ScaleMode`]. These attributes can be /// modified with the [`with_center`], [`with_origin`], /// and [`with_scale_mode`] builder methods. /// /// [`ScaleMode`]: enum.ScaleMode.html /// [`with_center`]: struct.RadialGradient.html#method.with_center /// [`with_origin`]: struct.RadialGradient.html#method.with_origin /// [`with_scale_mode`]: struct.RadialGradient.html#method.with_scale_mode pub fn new(radius: f64, stops: impl GradientStops) -> Self { RadialGradient { center: UnitPoint::CENTER, origin: UnitPoint::CENTER, radius, stops: stops.to_vec(), scale_mode: ScaleMode::Fill, } } /// A builder-style method for changing the center of the gradient. This /// does not change the `origin`; in the common case, you will want to change /// both values. /// /// See the main [`RadialGradient`] docs for an explanation of center vs. origin. /// /// [`RadialGradient`]: struct.RadialGradient.html pub fn with_center(mut self, center: UnitPoint) -> Self { self.center = center; self } /// A builder-style method for changing the origin of the gradient. /// /// See the main [`RadialGradient`] docs for an explanation of center vs. origin. /// /// [`RadialGradient`]: struct.RadialGradient.html pub fn with_origin(mut self, origin: UnitPoint) -> Self { self.origin = origin; self } /// A builder-style method for changing the [`ScaleMode`] of the gradient. /// /// [`ScaleMode`]: enum.ScaleMode.html pub fn with_scale_mode(mut self, scale_mode: ScaleMode) -> Self { self.scale_mode = scale_mode; self } /// Generate a [`FixedRadialGradient`] by mapping points in the unit square /// onto points in `rect`. /// /// [`FixedRadialGradient`]: struct.FixedRadialGradient.html #[allow(dead_code)] //// fn resolve(&self, rect: Rect) -> FixedRadialGradient { let scale_len = match self.scale_mode { ScaleMode::Fill => rect.width().max(rect.height()), ScaleMode::Fit => rect.width().min(rect.height()), }; let rect = equalize_sides_preserving_center(rect, scale_len); let center = self.center.resolve(rect); let origin = self.origin.resolve(rect); let origin_offset = origin - center; let radius = self.radius * scale_len; FixedRadialGradient { center, origin_offset, radius, stops: self.stops.clone(), } } } impl From<FixedLinearGradient> for FixedGradient { fn from(src: FixedLinearGradient) -> FixedGradient { FixedGradient::Linear(src) } } impl From<FixedRadialGradient> for FixedGradient { fn from(src: FixedRadialGradient) -> FixedGradient { FixedGradient::Radial(src) } } /* //// impl<P: RenderContext> IntoBrush<P> for FixedGradient { fn make_brush<'a>(&'a self, piet: &mut P, _bbox: impl FnOnce() -> Rect) -> P::Brush { //// ////fn make_brush<'a>(&'a self, piet: &mut P, _bbox: impl FnOnce() -> Rect) -> Bow<'a, P::Brush> { // Also, at some point we might want to be smarter about the extra clone here. ////Bow::Owned( piet.gradient(self.clone()) ////piet.gradient(self.to_owned()) .expect("error creating gradient") ////) } } impl<P: RenderContext> IntoBrush<P> for LinearGradient { fn make_brush<'a>(&'a self, piet: &mut P, bbox: impl FnOnce() -> Rect) -> P::Brush { //// ////fn make_brush<'a>(&'a self, piet: &mut P, bbox: impl FnOnce() -> Rect) -> Bow<'a, P::Brush> { let rect = bbox(); let gradient = self.resolve(rect); // Perhaps the make_brush method should be fallible instead of panicking. piet.gradient(gradient).expect("error creating gradient") //// ////Bow::Owned(piet.gradient(gradient).expect("error creating gradient")) } } impl<P: RenderContext> IntoBrush<P> for RadialGradient { fn make_brush<'a>(&'a self, piet: &mut P, bbox: impl FnOnce() -> Rect) -> P::Brush { //// ////fn make_brush<'a>(&'a self, piet: &mut P, bbox: impl FnOnce() -> Rect) -> Bow<'a, P::Brush> { let rect = bbox(); let gradient = self.resolve(rect); // Perhaps the make_brush method should be fallible instead of panicking. piet.gradient(gradient).expect("error creating gradient") //// ////Bow::Owned(piet.gradient(gradient).expect("error creating gradient")) } } */ //// #[allow(dead_code)] //// fn equalize_sides_preserving_center(rect: Rect, new_len: f64) -> Rect { let size = Size::new(new_len, new_len); let origin = rect.center() - size.to_vec2() / 2.; Rect::from_origin_size(origin, size) }