1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487
// Copyright 2019 The xi-editor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Localization handling. //! //! Localization is backed by [Fluent], via [fluent-rs]. //! //! In Druid, the main way you will deal with localization is via the //! [`LocalizedString`] struct. //! //! You construct a [`LocalizedString`] with a key, which identifies a 'message' //! in your `.flt` files. If your string requires arguments, you supply it with //! closures that can extract those arguments from the current [`Env`] and //! [`Data`]. //! //! At runtime, you resolve your [`LocalizedString`] into an actual string, //! passing it the current [`Env`] and [`Data`]. //! //! //! [Fluent]: https://projectfluent.org //! [fluent-rs]: https://github.com/projectfluent/fluent-rs //! [`LocalizedString`]: struct.LocalizedString.html //! [`Env`]: struct.Env.html //! [`Data`]: trait.Data.html /* //// use std::collections::HashMap; use std::sync::Arc; use std::{fs, io}; use log::{debug, error, warn}; */ //// use crate::data::Data; use crate::env::Env; use crate::{ArgValue, ArgValues}; //// /* //// use fluent_bundle::{ FluentArgs, FluentBundle, FluentError, FluentMessage, FluentResource, FluentValue, }; use fluent_locale::{negotiate_languages, NegotiationStrategy}; use fluent_syntax::ast::Pattern as FluentPattern; use unic_langid::LanguageIdentifier; // Localization looks for string files in druid/resources, but this path is hardcoded; // it will only work if you're running an example from the druid/ directory. // At some point we will need to bundle strings with applications, and choose // the path dynamically. static FALLBACK_STRINGS: &str = include_str!("../resources/i18n/en-US/builtin.ftl"); /// Provides access to the localization strings for the current locale. #[allow(dead_code)] pub(crate) struct L10nManager { // these two are not currently used; will be used when we let the user // add additional localization files. res_mgr: ResourceManager, resources: Vec<String>, current_bundle: BundleStack, current_locale: LanguageIdentifier, } /// Manages a collection of localization files. struct ResourceManager { resources: HashMap<String, Arc<FluentResource>>, locales: Vec<LanguageIdentifier>, default_locale: LanguageIdentifier, path_scheme: String, } */ //// type MaxLocalizedString = heapless::consts::U20; //// Max length of localized strings type String = heapless::String::<MaxLocalizedString>; //// type MaxLocalizedArg = heapless::consts::U2; //// Max number of localized args type Vec<T> = heapless::Vec::<T, MaxLocalizedArg>; /// //////NOTE: instead of a closure, at some point we can use something like a lens for this. //////TODO: this is an Arc so that it can be clone, which is a bound on things like `Menu`. /////// A closure that generates a localization value. type ArgClosure<T> = fn(&T, &Env) -> ArgValue; //// ////type ArgClosure<T> = Arc<dyn Fn(&T, &Env) -> FluentValue<'static> + 'static>; /// Wraps a closure that generates an argument for localization. #[derive(Clone)] struct ArgSource<T>(ArgClosure<T>); /// A string that can be localized based on the current locale. /// /// At its simplest, a `LocalizedString` is a key that can be resolved /// against a map of localized strings for a given locale. #[derive(Clone)]//// ////#[derive(Debug, Clone)] pub struct LocalizedString<T> { pub(crate) key: &'static str, placeholder: Option<String>, args: Option<Vec<(&'static str, ArgSource<T>)>>, resolved: Option<String>, ////resolved_lang: Option<LanguageIdentifier>, } /* //// /// A stack of localization resources, used for fallback. struct BundleStack(Vec<FluentBundle<Arc<FluentResource>>>); impl BundleStack { fn get_message(&self, id: &str) -> Option<FluentMessage> { self.0.iter().flat_map(|b| b.get_message(id)).next() } fn format_pattern( &self, id: &str, pattern: &FluentPattern, args: Option<&FluentArgs>, errors: &mut Vec<FluentError>, ) -> String { for bundle in self.0.iter() { if bundle.has_message(id) { return bundle.format_pattern(pattern, args, errors).to_string(); } } format!("localization failed for key '{}'", id) } } //NOTE: much of this is adapted from https://github.com/projectfluent/fluent-rs/blob/master/fluent-resmgr/src/resource_manager.rs impl ResourceManager { /// Loads a new localization resource from disk, as needed. fn get_resource(&mut self, res_id: &str, locale: &str) -> Arc<FluentResource> { let path = self .path_scheme .replace("{locale}", locale) .replace("{res_id}", res_id); if let Some(res) = self.resources.get(&path) { res.clone() } else { let string = fs::read_to_string(&path).unwrap_or_else(|_| { if (res_id, locale) == ("builtin.ftl", "en-US") { FALLBACK_STRINGS.to_string() } else { error!("missing resouce {}/{}", locale, res_id); String::new() } }); let res = match FluentResource::try_new(string) { Ok(res) => Arc::new(res), Err((res, _err)) => Arc::new(res), }; self.resources.insert(path, res.clone()); res } } /// Return the best localization bundle for the provided `LanguageIdentifier`. fn get_bundle(&mut self, locale: &LanguageIdentifier, resource_ids: &[String]) -> BundleStack { let resolved_locales = self.resolve_locales(locale.clone()); debug!("resolved: {}", PrintLocales(resolved_locales.as_slice())); let mut stack = Vec::new(); for locale in &resolved_locales { let mut bundle = FluentBundle::new(&resolved_locales); for res_id in resource_ids { let res = self.get_resource(&res_id, &locale.to_string()); bundle.add_resource(res).unwrap(); } stack.push(bundle); } BundleStack(stack) } /// Given a locale, returns the best set of available locales. pub(crate) fn resolve_locales(&self, locale: LanguageIdentifier) -> Vec<LanguageIdentifier> { negotiate_languages( &[locale], &self.locales, Some(&self.default_locale), NegotiationStrategy::Filtering, ) .into_iter() .map(|l| l.to_owned()) .collect() } } impl L10nManager { /// Create a new localization manager. /// /// `resources` is a list of file names that contain strings. `base_dir` /// is a path to a directory that includes per-locale subdirectories. /// /// This directory should be of the structure `base_dir/{locale}/{resource}`, /// where '{locale}' is a valid BCP47 language tag, and {resource} is a `.ftl` /// included in `resources`. pub fn new(resources: Vec<String>, base_dir: &str) -> Self { fn get_available_locales(base_dir: &str) -> Result<Vec<LanguageIdentifier>, io::Error> { let mut locales = vec![]; let res_dir = fs::read_dir(base_dir)?; for entry in res_dir { if let Ok(entry) = entry { let path = entry.path(); if path.is_dir() { if let Some(name) = path.file_name() { if let Some(name) = name.to_str() { let langid: LanguageIdentifier = name.parse().expect("Parsing failed."); locales.push(langid); } } } } } Ok(locales) } let default_locale: LanguageIdentifier = "en-US".parse().expect("failed to parse default locale"); let current_locale = Application::get_locale() .parse() .unwrap_or_else(|_| default_locale.clone()); let locales = get_available_locales(base_dir).unwrap_or_default(); debug!( "available locales {}, current {}", PrintLocales(&locales), current_locale, ); let mut path_scheme = base_dir.to_string(); path_scheme.push_str("/{locale}/{res_id}"); let mut res_mgr = ResourceManager { resources: HashMap::new(), path_scheme, default_locale, locales, }; let current_bundle = res_mgr.get_bundle(¤t_locale, &resources); L10nManager { res_mgr, current_bundle, resources, current_locale, } } /// Fetch a localized string from the current bundle by key. /// /// In general, this should not be used directly; [`LocalizedString`] /// should be used for localization, and you should call /// [`LocalizedString::resolve`] to update the string as required. /// ///[`LocalizedString`]: struct.LocalizedString.html ///[`LocalizedString::resolve`]: struct.LocalizedString.html#method.resolve pub fn localize<'args>( &'args self, key: &str, args: impl Into<Option<&'args FluentArgs<'args>>>, ) -> Option<String> { let args = args.into(); let value = match self .current_bundle .get_message(key) .and_then(|msg| msg.value) { Some(v) => v, None => return None, }; let mut errs = Vec::new(); let result = self .current_bundle .format_pattern(key, value, args, &mut errs); for err in errs { warn!("localization error {:?}", err); } // fluent inserts bidi controls when interpolating, and they can // cause rendering issues; for now we just strip them. // https://www.w3.org/International/questions/qa-bidi-unicode-controls#basedirection const START_ISOLATE: char = '\u{2068}'; const END_ISOLATE: char = '\u{2069}'; if args.is_some() && result.chars().any(|c| c == START_ISOLATE) { Some( result .chars() .filter(|c| c != &START_ISOLATE && c != &END_ISOLATE) .collect(), ) } else { Some(result) } } //TODO: handle locale change } */ //// impl<T> LocalizedString<T> { /// Create a new `LocalizedString` with the given key. pub const fn new(key: &'static str) -> Self { LocalizedString { key, args: None, placeholder: None, resolved: None, ////resolved_lang: None, } } /* //// /// Add a placeholder value. This will be used if localization fails. /// /// This is intended for use during prototyping. pub fn with_placeholder(mut self, placeholder: String) -> Self { self.placeholder = Some(placeholder); self } */ //// /// Return the localized value for this string, or the placeholder, if /// the localization is missing, or the key if there is no placeholder. pub fn localized_str(&self) -> &str { //cortex_m::asm::bkpt(); //// self.resolved //// .as_ref() .expect("not resolved") .as_str() /* //// self.resolved .as_ref() .map(|s| s.as_str()) .or_else(|| self.placeholder.as_ref().map(String::as_ref)) .unwrap_or(self.key) */ //// } } impl<T: Data> LocalizedString<T> { /// Add a named argument and a corresponding [`ArgClosure`]. This closure /// is a function that will return a value for the given key from the current /// environment and data. /// /// [`ArgClosure`]: type.ArgClosure.html pub fn with_arg( mut self, key: &'static str, f: fn(&T, &Env) -> ArgValue, //// ////f: impl Fn(&T, &Env) -> FluentValue<'static> + 'static, ) -> Self { self.args .get_or_insert(Vec::new()) .push((key, ArgSource(f))) .expect("with arg failed"); //// ////.push((key, ArgSource(Arc::new(f)))); self } /// Lazily compute the localized value for this string based on the provided /// environment and data. /// /// Returns `true` if the current value of the string has changed. pub fn resolve<'a>(&'a mut self, data: &T, env: &Env) -> bool { //TODO: this recomputes the string if either the language has changed, //or *anytime* we have arguments. Ideally we would be using a lens //to only recompute when our actual data has changed. if self.args.is_some() ////|| self.resolved_lang.as_ref() != Some(&env.localization_manager().current_locale) { //// Resolve all args let mut args = ArgValues::new(); for arg in self.args.as_ref().expect("resolve fail") { let (k, v) = arg; let argvalue = (v.0)(data, env); args.insert(k, argvalue.clone()) .expect("resolve fail"); //// Convert the first arg to text and exit self.resolved = Some(argvalue.to_string()); //cortex_m::asm::bkpt(); //// return true; } //// No args to resolve false /* //// let args: Option<FluentArgs> = self .args .as_ref() .map(|a| a.iter().map(|(k, v)| (*k, (v.0)(data, env))).collect()); self.resolved_lang = Some(env.localization_manager().current_locale.clone()); let next = env.localization_manager().localize(self.key, args.as_ref()); let result = next != self.resolved; self.resolved = next; result */ //// } else { false } } } /* //// impl<T> std::fmt::Debug for ArgSource<T> { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { write!(f, "Arg Resolver {:p}", self.0) } } /// Helper to impl display for slices of displayable things. struct PrintLocales<'a, T>(&'a [T]); impl<'a, T: std::fmt::Display> std::fmt::Display for PrintLocales<'a, T> { fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result { write!(f, "[")?; let mut prev = false; for l in self.0 { if prev { write!(f, ", ")?; } prev = true; write!(f, "{}", l)?; } write!(f, "]") } } #[cfg(test)] mod tests { use super::*; #[test] fn resolve() { let en_us: LanguageIdentifier = "en-US".parse().unwrap(); let en_ca: LanguageIdentifier = "en-CA".parse().unwrap(); let en_gb: LanguageIdentifier = "en-GB".parse().unwrap(); let fr_fr: LanguageIdentifier = "fr-FR".parse().unwrap(); let pt_pt: LanguageIdentifier = "pt-PT".parse().unwrap(); let resmgr = ResourceManager { resources: HashMap::new(), locales: vec![en_us.clone(), en_ca.clone(), en_gb.clone(), fr_fr.clone()], default_locale: en_us.clone(), path_scheme: String::new(), }; let en_za: LanguageIdentifier = "en-GB".parse().unwrap(); let cn_hk: LanguageIdentifier = "cn-HK".parse().unwrap(); let fr_ca: LanguageIdentifier = "fr-CA".parse().unwrap(); assert_eq!( resmgr.resolve_locales(en_ca.clone()), vec![en_ca.clone(), en_us.clone(), en_gb.clone()] ); assert_eq!( resmgr.resolve_locales(en_za.clone()), vec![en_gb.clone(), en_us.clone(), en_ca.clone()] ); assert_eq!( resmgr.resolve_locales(fr_ca.clone()), vec![fr_fr.clone(), en_us.clone()] ); assert_eq!( resmgr.resolve_locales(fr_fr.clone()), vec![fr_fr.clone(), en_us.clone()] ); assert_eq!(resmgr.resolve_locales(cn_hk), vec![en_us.clone()]); assert_eq!(resmgr.resolve_locales(pt_pt), vec![en_us.clone()]); } } */ //// /// Implement formatted output for ArgSource impl<T> core::fmt::Debug for ArgSource<T> { //// fn fmt(&self, _fmt: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result { // TODO Ok(()) } }