Files
aligned
app
arrayvec
as_slice
bare_metal
byteorder
cfg_if
cortex_m
cortex_m_rt
cstr_core
cty
druid
druid_shell
embedded_graphics
embedded_hal
generic_array
hash32
heapless
introsort
kurbo
libchip8
libm
log
memchr
mynewt
nb
num_traits
piet
piet_common
piet_embedded_graphics
r0
st7735_lcd
stable_deref_trait
typenum
unicode_segmentation
vcell
void
volatile_register
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
// Copyright 2019 The xi-editor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! Window building and app lifecycle.

/* ////
use std::cell::RefCell;
use std::rc::Rc;
use std::sync::Arc;
*/ ////

use core::marker::PhantomData; ////
use crate::kurbo::Size;
use crate::shell::{Application, Error as PlatformError, /* RunLoop, */ WindowBuilder, WindowHandle};
use crate::win_handler::{AppState, GlobalWindows};
use crate::window::{WindowId}; ////
use crate::{/* theme, AppDelegate, */ Data, DruidHandler, /* Env, LocalizedString, MenuDesc, */ Widget}; ////

/////// A function that modifies the initial environment.
////type EnvSetupFn = dyn FnOnce(&mut Env);

type MaxWindows = heapless::consts::U2; //// Max number of windows
type Vec<T> = heapless::Vec::<T, MaxWindows>; ////

/// Handles initial setup of an application, and starts the runloop.
pub struct AppLauncher<T: Data + 'static + Default, W: Widget<T> + 'static> { ////
////pub struct AppLauncher<T> {
    windows: Vec<WindowDesc<T, W>>, ////
    ////windows: Vec<WindowDesc<T>>,
    phantom_data: PhantomData<T>,  //  Needed to do compile-time checking for `Data`
    /* ////
    env_setup: Option<Box<EnvSetupFn>>,
    delegate: Option<Box<dyn AppDelegate<T>>>,
    */ ////
}

/// A function that can create a widget.
////type WidgetBuilderFn<W: Widget<T> + 'static> = fn() -> W; ////
////type WidgetBuilderFn<T> = dyn Fn() -> Box<dyn Widget<T>> + 'static;

/// A description of a window to be instantiated.
///
/// This includes a function that can build the root widget, as well as other
/// window properties such as the title.
pub struct WindowDesc<T: Data + 'static + Default, W: Widget<T> + 'static> { ////
    pub(crate) root_builder: fn() -> W, ////
    ////pub(crate) root_builder: Arc<WidgetBuilderFn<T>>,
    ////pub(crate) title: Option<LocalizedString<T>>,
    pub(crate) size: Option<Size>,
    /* ////
    pub(crate) menu: Option<MenuDesc<T>>,
    */ ////
    /// The `WindowId` that will be assigned to this window.
    ///
    /// This can be used to track a window from when it is launched and when
    /// it actually connects.
    pub id: WindowId,
    phantom_data: PhantomData<T>,  //  Needed to do compile-time checking for `Data`
}

impl<T: Data + 'static + Default, W: Widget<T> + 'static> AppLauncher<T, W> { ////
    /// Create a new `AppLauncher` with the provided window.
    pub fn with_window(window: WindowDesc<T, W>) -> Self { ////
    ////pub fn with_window(window: WindowDesc<T>) -> Self {
        let mut windows = Vec::new(); ////
        windows.push(window)
            .expect("with window failed"); ////
        AppLauncher {
            windows, ////
            ////windows: vec![window],
            phantom_data: PhantomData, ////
            /*
            env_setup: None,
            delegate: None,
            */
        }
    }

    /*
    /// Provide an optional closure that will be given mutable access to
    /// the environment before launch.
    ///
    /// This can be used to set or override theme values.
    pub fn configure_env(mut self, f: impl Fn(&mut Env) + 'static) -> Self {
        self.env_setup = Some(Box::new(f));
        self
    }

    /// Set the [`AppDelegate`].
    ///
    /// [`AppDelegate`]: struct.AppDelegate.html
    pub fn delegate(mut self, delegate: impl AppDelegate<T> + 'static) -> Self {
        self.delegate = Some(Box::new(delegate));
        self
    }
    */

    /// Initialize a minimal logger for printing logs out to stderr.
    ///
    /// Meant for use during development only.
    pub fn use_simple_logger(self) -> Self {
        ////simple_logger::init().ok();
        self
    }

    /// Build the windows and start the runloop.
    ///
    /// Returns an error if a window cannot be instantiated. This is usually
    /// a fatal error.
    #[allow(unused_mut)] ////
    pub fn launch(mut self, data: T) -> Result<(), PlatformError> {
        Application::init();
        /* ////
        let mut main_loop = RunLoop::new();
        let mut env = theme::init();
        if let Some(f) = self.env_setup.take() {
            f(&mut env);
        }
        */ ////

        let mut state = AppState::<T>::new(); ////
        state.set_data(data); ////
        ////let state = AppState::new(data, env, self.delegate.take());

        for desc in self.windows {
            let window = desc.build_native(&mut state)?;
            window.show();
        }

        ////main_loop.run();
        Ok(())
    }
}

impl<T: Data + 'static + Default, W: Widget<T> + 'static> WindowDesc<T, W> { ////
    /// Create a new `WindowDesc`, taking a funciton that will generate the root
    /// [`Widget`] for this window.
    ///
    /// It is possible that a `WindowDesc` can be reused to launch multiple windows.
    ///
    /// [`Widget`]: trait.Widget.html
    pub fn new(root: fn() -> W) -> WindowDesc<T, W> ////
    ////pub fn new<W, F>(root: F) -> WindowDesc<T>
    ////where
        ////W: Widget<T> + 'static,
        ////F: Fn() -> W + 'static,
    {
        // wrap this closure in another closure that dyns the result
        // this just makes our API slightly cleaner; callers don't need to explicitly box.
        let root_builder = root; ////
        ////let root_builder: Arc<WidgetBuilderFn<T>> = Arc::new(move || Box::new(root()));
        WindowDesc {
            root_builder,
            size: None,
            /* ////
            title: None,
            menu: MenuDesc::platform_default(),
            */ ////
            id: WindowId::next(),
            phantom_data: PhantomData, ////
        }
    }

    /* ////
    /// Set the title for this window. This is a [`LocalizedString`] that will
    /// be kept up to date as the application's state changes.
    ///
    /// [`LocalizedString`]: struct.LocalizedString.html
    pub fn title(mut self, title: LocalizedString<T>) -> Self {
        self.title = Some(title);
        self
    }
    */ ////

    /// Set the window size at creation
    ///
    /// You can pass in a tuple `(width, height)` or `kurbo::Size` e.g. to create a window 1000px wide and 500px high
    /// ```ignore
    /// window.window_size((1000.0, 500.0));
    /// ```
    pub fn window_size(mut self, size: impl Into<Size>) -> Self {
        self.size = Some(size.into());
        self
    }

    /// Attempt to create a platform window from this `WindowDesc`.
    pub(crate) fn build_native(
        &self,
        state: &mut AppState<T> ////
        ////state: &Rc<RefCell<AppState<T>>>,
    ) -> Result<WindowHandle<DruidHandler<T>>, PlatformError> { ////
    ////) -> Result<WindowHandle, PlatformError> {
        /* ////
        let mut title = self
            .title
            .clone()
            .unwrap_or_else(|| LocalizedString::new("app-name"));
        title.resolve(&state.borrow().data, &state.borrow().env);
        let mut menu = self.menu.to_owned();
        let platform_menu = menu
            .as_mut()
            .map(|m| m.build_window_menu(&state.borrow().data, &state.borrow().env));
        */ ////

        let handler: DruidHandler<T> = DruidHandler::new_shared(self.id); ////
        ////let handler = DruidHandler::new_shared(state.clone(), self.id);

        let mut builder: WindowBuilder<DruidHandler<T>> = WindowBuilder::new();
        builder.set_handler(handler); ////
        ////builder.set_handler(Box::new(handler));
        if let Some(size) = self.size {
            builder.set_size(size);
        }
        /* ////
        builder.set_title(title.localized_str());
        if let Some(menu) = platform_menu {
            builder.set_menu(menu);
        }
        */ ////

        let root_widget = (self.root_builder)(); ////
        let root_box = root_widget.new_window(); ////
        //let root_win = Window::new(root_widget); ////
        //let root_box = WindowBox::new(&mut root_win); ////
        ////let root = (self.root_builder)();
        state
            ////.borrow_mut()
            .add_window(self.id, root_box); ////
            ////.add_window(self.id, Window::new(root, title, menu));

        builder.build()
    }

    /* ////
    /// Set the menu for this window.
    pub fn menu(mut self, menu: MenuDesc<T>) -> Self {
        self.menu = Some(menu);
        self
    }
    */ ////
}

/// Implement formatted output for WindowDesc
impl<T: Data + Default, W: Widget<T>> core::fmt::Debug for WindowDesc<T, W> { ////
    fn fmt(&self, _fmt: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
        //  TODO
        Ok(())
    }
}