1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260
// Copyright 2019 The xi-editor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Window building and app lifecycle. /* //// use std::cell::RefCell; use std::rc::Rc; use std::sync::Arc; */ //// use core::marker::PhantomData; //// use crate::kurbo::Size; use crate::shell::{Application, Error as PlatformError, /* RunLoop, */ WindowBuilder, WindowHandle}; use crate::win_handler::{AppState, GlobalWindows}; use crate::window::{WindowId}; //// use crate::{/* theme, AppDelegate, */ Data, DruidHandler, /* Env, LocalizedString, MenuDesc, */ Widget}; //// /////// A function that modifies the initial environment. ////type EnvSetupFn = dyn FnOnce(&mut Env); type MaxWindows = heapless::consts::U2; //// Max number of windows type Vec<T> = heapless::Vec::<T, MaxWindows>; //// /// Handles initial setup of an application, and starts the runloop. pub struct AppLauncher<T: Data + 'static + Default, W: Widget<T> + 'static> { //// ////pub struct AppLauncher<T> { windows: Vec<WindowDesc<T, W>>, //// ////windows: Vec<WindowDesc<T>>, phantom_data: PhantomData<T>, // Needed to do compile-time checking for `Data` /* //// env_setup: Option<Box<EnvSetupFn>>, delegate: Option<Box<dyn AppDelegate<T>>>, */ //// } /// A function that can create a widget. ////type WidgetBuilderFn<W: Widget<T> + 'static> = fn() -> W; //// ////type WidgetBuilderFn<T> = dyn Fn() -> Box<dyn Widget<T>> + 'static; /// A description of a window to be instantiated. /// /// This includes a function that can build the root widget, as well as other /// window properties such as the title. pub struct WindowDesc<T: Data + 'static + Default, W: Widget<T> + 'static> { //// pub(crate) root_builder: fn() -> W, //// ////pub(crate) root_builder: Arc<WidgetBuilderFn<T>>, ////pub(crate) title: Option<LocalizedString<T>>, pub(crate) size: Option<Size>, /* //// pub(crate) menu: Option<MenuDesc<T>>, */ //// /// The `WindowId` that will be assigned to this window. /// /// This can be used to track a window from when it is launched and when /// it actually connects. pub id: WindowId, phantom_data: PhantomData<T>, // Needed to do compile-time checking for `Data` } impl<T: Data + 'static + Default, W: Widget<T> + 'static> AppLauncher<T, W> { //// /// Create a new `AppLauncher` with the provided window. pub fn with_window(window: WindowDesc<T, W>) -> Self { //// ////pub fn with_window(window: WindowDesc<T>) -> Self { let mut windows = Vec::new(); //// windows.push(window) .expect("with window failed"); //// AppLauncher { windows, //// ////windows: vec![window], phantom_data: PhantomData, //// /* env_setup: None, delegate: None, */ } } /* /// Provide an optional closure that will be given mutable access to /// the environment before launch. /// /// This can be used to set or override theme values. pub fn configure_env(mut self, f: impl Fn(&mut Env) + 'static) -> Self { self.env_setup = Some(Box::new(f)); self } /// Set the [`AppDelegate`]. /// /// [`AppDelegate`]: struct.AppDelegate.html pub fn delegate(mut self, delegate: impl AppDelegate<T> + 'static) -> Self { self.delegate = Some(Box::new(delegate)); self } */ /// Initialize a minimal logger for printing logs out to stderr. /// /// Meant for use during development only. pub fn use_simple_logger(self) -> Self { ////simple_logger::init().ok(); self } /// Build the windows and start the runloop. /// /// Returns an error if a window cannot be instantiated. This is usually /// a fatal error. #[allow(unused_mut)] //// pub fn launch(mut self, data: T) -> Result<(), PlatformError> { Application::init(); /* //// let mut main_loop = RunLoop::new(); let mut env = theme::init(); if let Some(f) = self.env_setup.take() { f(&mut env); } */ //// let mut state = AppState::<T>::new(); //// state.set_data(data); //// ////let state = AppState::new(data, env, self.delegate.take()); for desc in self.windows { let window = desc.build_native(&mut state)?; window.show(); } ////main_loop.run(); Ok(()) } } impl<T: Data + 'static + Default, W: Widget<T> + 'static> WindowDesc<T, W> { //// /// Create a new `WindowDesc`, taking a funciton that will generate the root /// [`Widget`] for this window. /// /// It is possible that a `WindowDesc` can be reused to launch multiple windows. /// /// [`Widget`]: trait.Widget.html pub fn new(root: fn() -> W) -> WindowDesc<T, W> //// ////pub fn new<W, F>(root: F) -> WindowDesc<T> ////where ////W: Widget<T> + 'static, ////F: Fn() -> W + 'static, { // wrap this closure in another closure that dyns the result // this just makes our API slightly cleaner; callers don't need to explicitly box. let root_builder = root; //// ////let root_builder: Arc<WidgetBuilderFn<T>> = Arc::new(move || Box::new(root())); WindowDesc { root_builder, size: None, /* //// title: None, menu: MenuDesc::platform_default(), */ //// id: WindowId::next(), phantom_data: PhantomData, //// } } /* //// /// Set the title for this window. This is a [`LocalizedString`] that will /// be kept up to date as the application's state changes. /// /// [`LocalizedString`]: struct.LocalizedString.html pub fn title(mut self, title: LocalizedString<T>) -> Self { self.title = Some(title); self } */ //// /// Set the window size at creation /// /// You can pass in a tuple `(width, height)` or `kurbo::Size` e.g. to create a window 1000px wide and 500px high /// ```ignore /// window.window_size((1000.0, 500.0)); /// ``` pub fn window_size(mut self, size: impl Into<Size>) -> Self { self.size = Some(size.into()); self } /// Attempt to create a platform window from this `WindowDesc`. pub(crate) fn build_native( &self, state: &mut AppState<T> //// ////state: &Rc<RefCell<AppState<T>>>, ) -> Result<WindowHandle<DruidHandler<T>>, PlatformError> { //// ////) -> Result<WindowHandle, PlatformError> { /* //// let mut title = self .title .clone() .unwrap_or_else(|| LocalizedString::new("app-name")); title.resolve(&state.borrow().data, &state.borrow().env); let mut menu = self.menu.to_owned(); let platform_menu = menu .as_mut() .map(|m| m.build_window_menu(&state.borrow().data, &state.borrow().env)); */ //// let handler: DruidHandler<T> = DruidHandler::new_shared(self.id); //// ////let handler = DruidHandler::new_shared(state.clone(), self.id); let mut builder: WindowBuilder<DruidHandler<T>> = WindowBuilder::new(); builder.set_handler(handler); //// ////builder.set_handler(Box::new(handler)); if let Some(size) = self.size { builder.set_size(size); } /* //// builder.set_title(title.localized_str()); if let Some(menu) = platform_menu { builder.set_menu(menu); } */ //// let root_widget = (self.root_builder)(); //// let root_box = root_widget.new_window(); //// //let root_win = Window::new(root_widget); //// //let root_box = WindowBox::new(&mut root_win); //// ////let root = (self.root_builder)(); state ////.borrow_mut() .add_window(self.id, root_box); //// ////.add_window(self.id, Window::new(root, title, menu)); builder.build() } /* //// /// Set the menu for this window. pub fn menu(mut self, menu: MenuDesc<T>) -> Self { self.menu = Some(menu); self } */ //// } /// Implement formatted output for WindowDesc impl<T: Data + Default, W: Widget<T>> core::fmt::Debug for WindowDesc<T, W> { //// fn fmt(&self, _fmt: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result { // TODO Ok(()) } }