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// Copyright 2019 The xi-editor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! embedded-graphics window creation and management. /* use std::any::Any; use std::cell::{Cell, RefCell}; use std::ffi::c_void; use std::ffi::OsString; use std::os::raw::{c_int, c_uint}; use std::ptr; use std::slice; use std::sync::{Arc, Mutex, Weak}; use gdk::{EventKey, EventMask, ModifierType, ScrollDirection, WindowExt}; use gio::ApplicationExt; use gtk::prelude::*; use gtk::{AccelGroup, ApplicationWindow}; */ use core::marker::PhantomData; //// use crate::kurbo::{Size}; //// ////use crate::kurbo::{Point, Size, Vec2}; use crate::piet::{Piet, RenderContext}; ////use super::dialog::{self, FileDialogType}; ////use super::menu::Menu; ////use super::runloop::with_application; ////use super::util::assert_main_thread; ////use crate::common_util::IdleCallback; ////use crate::dialog::{FileDialogOptions, FileInfo}; ////use crate::keyboard; use crate::mouse::{Cursor}; //// ////use crate::mouse::{Cursor, MouseButton, MouseEvent}; use crate::window::{Text, WinCtx, WinHandler, WindowIdType}; //// ////use crate::window::{Text, TimerToken, WinCtx, WinHandler}; use crate::Error; static mut TEXT: crate::piet::PietText = crate::piet::PietText{}; static mut DRUID_CONTEXT: DruidContext = DruidContext {}; static mut PIET_CONTEXT: Piet = Piet {}; pub struct DruidContext {} impl WinCtx for DruidContext { fn invalidate(&mut self) { cortex_m::asm::bkpt(); //// } fn text_factory(&mut self) -> &mut Text { unsafe { &mut TEXT } } fn set_cursor(&mut self, _cursor: &Cursor) { panic!("no set cursor") } } impl DruidContext { pub fn new() -> Self { DruidContext {} } } /* /// Taken from https://gtk-rs.org/docs-src/tutorial/closures /// It is used to reduce the boilerplate of setting up gtk callbacks /// Example: /// ``` /// button.connect_clicked(clone!(handle => move |_| { ... })) /// ``` /// is equivalent to: /// ``` /// { /// let handle = handle.clone(); /// button.connect_clicked(move |_| { ... }) /// } /// ``` macro_rules! clone { (@param _) => ( _ ); (@param $x:ident) => ( $x ); ($($n:ident),+ => move || $body:expr) => ( { $( let $n = $n.clone(); )+ move || $body } ); ($($n:ident),+ => move |$($p:tt),+| $body:expr) => ( { $( let $n = $n.clone(); )+ move |$(clone!(@param $p),)+| $body } ); } */ //// #[derive(Clone, Copy, Default)] pub struct WindowHandle<THandler: WinHandler<THandler>> { //// THandler is DruidHandler<T: Data + 'static> pub window_id: WindowIdType, //// pub state: WindowState<THandler>, //// ////pub(crate) state: Weak<WindowState>, } /// Builder abstraction for creating new windows pub struct WindowBuilder<THandler: WinHandler<THandler>> { //// THandler is DruidHandler<T: Data + 'static> ////pub struct WindowBuilder { window_id: WindowIdType, //// handler: THandler, //// ////handler: Option<Box<dyn WinHandler>>, ////title: String, ////menu: Option<Menu>, size: Size, phantom: PhantomData<THandler>, //// Needed to do compile-time checking for `THandler` } /* //// #[derive(Clone)] pub struct IdleHandle { idle_queue: Arc<Mutex<Vec<Box<dyn IdleCallback>>>>, state: Weak<WindowState>, } */ //// #[derive(Clone, Copy, Default)] pub struct WindowState<THandler: WinHandler<THandler>> { //// THandler is DruidHandler<T: Data + 'static> pub window_id: WindowIdType, //// pub handler: THandler, //// ////pub(crate) handler: RefCell<Box<dyn WinHandler>>, ////idle_queue: Arc<Mutex<Vec<Box<dyn IdleCallback>>>>, ////current_keyval: RefCell<Option<u32>>, } /* //// pub(crate) struct WinCtxImpl<'a> { handle: &'a WindowHandle, text: Text<'static>, } */ //// impl<THandler: WinHandler<THandler> + Clone + Default> WindowBuilder<THandler> { //// THandler is DruidHandler<T: Data + 'static> ////impl WindowBuilder { pub fn new() -> Self { //// ////pub fn new() -> WindowBuilder { WindowBuilder { window_id: 0, //// size: Size::new( //// 240., //// crate::env::WINDOW_WIDTH as f64, 240., //// crate::env::WINDOW_HEIGHT as f64 ), //// phantom: PhantomData, //// handler: Default::default(), //// ////handler: None, ////title: String::new(), ////menu: None, ////size: Size::new(500.0, 400.0), } } pub fn set_handler(&mut self, handler: THandler) { //// ////pub fn set_handler(&mut self, handler: Box<dyn WinHandler>) { let window_id = handler.get_window_id(); //// self.window_id = window_id; //// handler.add_handler(window_id, handler.clone()); //// self.handler = handler; //// ////self.handler = Some(handler); } pub fn set_size(&mut self, size: Size) { self.size = size; } pub fn build(self) -> Result<WindowHandle<THandler>, Error> { //// ////pub fn build(self) -> Result<WindowHandle, Error> { let window_id = self.window_id; //// let handler = self.handler; //// let state = WindowState { window_id, //// handler, //// }; let handle = WindowHandle { window_id, //// state, //// }; ////TODO handler.connect(&mut handle.into()); //// Ok(handle) /* //// let handler = self .handler .expect("Tried to build a window without setting the handler"); let window = with_application(|app| ApplicationWindow::new(&app)); let dpi_scale = window .get_display() .map(|c| c.get_default_screen().get_resolution() as f64) .unwrap_or(96.0) / 96.0; window.set_default_size( (self.size.width * dpi_scale) as i32, (self.size.height * dpi_scale) as i32, ); let accel_group = AccelGroup::new(); window.add_accel_group(&accel_group); let vbox = gtk::Box::new(gtk::Orientation::Vertical, 0); window.add(&vbox); with_application(|app| { app.connect_shutdown(clone!(win_state => move |_| { // this ties a clone of Arc<WindowState> to the ApplicationWindow to keep it alive // when the ApplicationWindow is destroyed, the last Arc is dropped // and any Weak<WindowState> will be None on upgrade() let _ = &win_state; })) }); if let Some(menu) = self.menu { let menu = menu.into_gtk_menubar(&handle, &accel_group); vbox.pack_start(&menu, false, false, 0); } let drawing_area = gtk::DrawingArea::new(); drawing_area.set_events( EventMask::EXPOSURE_MASK | EventMask::POINTER_MOTION_MASK | EventMask::BUTTON_PRESS_MASK | EventMask::BUTTON_RELEASE_MASK | EventMask::KEY_PRESS_MASK | EventMask::ENTER_NOTIFY_MASK | EventMask::KEY_RELEASE_MASK | EventMask::SCROLL_MASK, ); drawing_area.set_can_focus(true); drawing_area.grab_focus(); drawing_area.connect_enter_notify_event(|widget, _| { widget.grab_focus(); Inhibit(true) }); let last_size = Cell::new((0, 0)); drawing_area.connect_draw(clone!(handle => move |widget, context| { if let Some(state) = handle.state.upgrade() { let mut ctx = WinCtxImpl::from(&handle); let extents = context.clip_extents(); let size = ( (extents.2 - extents.0) as u32, (extents.3 - extents.1) as u32, ); if last_size.get() != size { last_size.set(size); state.handler.borrow_mut().size(size.0, size.1, &mut ctx); } // For some reason piet needs a mutable context, so give it one I guess. let mut context = context.clone(); let mut piet_context = Piet::new(&mut context); if let Ok(mut handler_borrow) = state.handler.try_borrow_mut() { let anim = handler_borrow .paint(&mut piet_context, &mut ctx); if let Err(e) = piet_context.finish() { eprintln!("piet error on render: {:?}", e); } if anim { widget.queue_draw(); } } } Inhibit(false) })); drawing_area.connect_button_press_event(clone!(handle => move |_widget, button| { if let Some(state) = handle.state.upgrade() { let mut ctx = WinCtxImpl::from(&handle); state.handler.borrow_mut().mouse_down( &MouseEvent { pos: Point::from(button.get_position()), count: get_mouse_click_count(button.get_event_type()), mods: get_modifiers(button.get_state()), button: get_mouse_button(button.get_button()), }, &mut ctx, ); } Inhibit(true) })); drawing_area.connect_button_release_event(clone!(handle => move |_widget, button| { if let Some(state) = handle.state.upgrade() { let mut ctx = WinCtxImpl::from(&handle); state.handler.borrow_mut().mouse_up( &MouseEvent { pos: Point::from(button.get_position()), mods: get_modifiers(button.get_state()), count: 0, button: get_mouse_button(button.get_button()), }, &mut ctx, ); } Inhibit(true) })); drawing_area.connect_motion_notify_event(clone!(handle=>move |_widget, motion| { if let Some(state) = handle.state.upgrade() { let mut ctx = WinCtxImpl::from(&handle); let pos = Point::from(motion.get_position()); let mouse_event = MouseEvent { pos, mods: get_modifiers(motion.get_state()), count: 0, button: get_mouse_button_from_modifiers(motion.get_state()), }; state .handler .borrow_mut() .mouse_move(&mouse_event, &mut ctx); } Inhibit(true) })); drawing_area.connect_destroy(clone!(handle => move |_widget| { if let Some(state) = handle.state.upgrade() { let mut ctx = WinCtxImpl::from(&handle); state.handler.borrow_mut().destroy(&mut ctx); } })); vbox.pack_end(&drawing_area, true, true, 0); win_state .handler ////.borrow_mut() .connect(&handle.into()); ////.connect(&handle.clone().into()); */ //// } } impl<THandler: WinHandler<THandler> + Clone + Default> WindowHandle<THandler> { //// THandler is DruidHandler<T: Data + 'static> ////impl WindowHandle { pub fn show(&self) { unsafe { self.state.handler.clone().paint(&mut PIET_CONTEXT, &mut DRUID_CONTEXT); } if let Err(_) = unsafe { PIET_CONTEXT.finish() } { panic!("piet error on render"); } } /// Close the window. pub fn close(&self) { /* //// if let Some(state) = self.state.upgrade() { with_application(|app| { app.remove_window(&state.window); }); } */ //// } /// Bring this window to the front of the window stack and give it focus. pub fn bring_to_front_and_focus(&self) { //FIXME: implementation goes here ////log::warn!("bring_to_front_and_focus not yet implemented for gtk"); } // Request invalidation of the entire window contents. pub fn invalidate(&self) { self.show(); /* //// if let Some(state) = self.state.upgrade() { state.window.queue_draw(); } */ //// } /* //// /// Get a handle that can be used to schedule an idle task. pub fn get_idle_handle(&self) -> Option<IdleHandle> { self.state.upgrade().map(|s| IdleHandle { idle_queue: s.idle_queue.clone(), state: Arc::downgrade(&s), }) } /// Get the dpi of the window. /// /// TODO: we want to migrate this from dpi (with 96 as nominal) to a scale /// factor (with 1 as nominal). pub fn get_dpi(&self) -> f32 { self.state .upgrade() .and_then(|s| s.window.get_window()) .map(|w| w.get_display().get_default_screen().get_resolution() as f32) .unwrap_or(96.0) } // TODO: the following methods are cut'n'paste code. A good way to DRY // would be to have a platform-independent trait with these as methods with // default implementations. /// Convert a dimension in px units to physical pixels (rounding). pub fn px_to_pixels(&self, x: f32) -> i32 { (x * self.get_dpi() * (1.0 / 96.0)).round() as i32 } /// Convert a point in px units to physical pixels (rounding). pub fn px_to_pixels_xy(&self, x: f32, y: f32) -> (i32, i32) { let scale = self.get_dpi() * (1.0 / 96.0); ((x * scale).round() as i32, (y * scale).round() as i32) } /// Convert a dimension in physical pixels to px units. pub fn pixels_to_px<T: Into<f64>>(&self, x: T) -> f32 { (x.into() as f32) * 96.0 / self.get_dpi() } /// Convert a point in physical pixels to px units. pub fn pixels_to_px_xy<T: Into<f64>>(&self, x: T, y: T) -> (f32, f32) { let scale = 96.0 / self.get_dpi(); ((x.into() as f32) * scale, (y.into() as f32) * scale) } */ //// } /* //// unsafe impl Send for IdleHandle {} // WindowState needs to be Send + Sync so it can be passed into glib closures unsafe impl Send for WindowState {} unsafe impl Sync for WindowState {} impl IdleHandle { /// Add an idle handler, which is called (once) when the message loop /// is empty. The idle handler will be run from the main UI thread, and /// won't be scheduled if the associated view has been dropped. /// /// Note: the name "idle" suggests that it will be scheduled with a lower /// priority than other UI events, but that's not necessarily the case. pub fn add_idle<F>(&self, callback: F) where F: FnOnce(&dyn Any) + Send + 'static, { let mut queue = self.idle_queue.lock().unwrap(); if let Some(state) = self.state.upgrade() { if queue.is_empty() { queue.push(Box::new(callback)); gdk::threads_add_idle(move || run_idle(&state)); } else { queue.push(Box::new(callback)); } } } } fn run_idle(state: &Arc<WindowState>) -> bool { assert_main_thread(); let mut handler = state.handler.borrow_mut(); let handler_as_any = handler.as_any(); let queue: Vec<_> = std::mem::replace(&mut state.idle_queue.lock().unwrap(), Vec::new()); for callback in queue { callback.call(handler_as_any); } false } impl<'a> WinCtx<'a> for WinCtxImpl<'a> { fn invalidate(&mut self) { self.handle.invalidate(); } fn text_factory(&mut self) -> &mut Text<'a> { &mut self.text } fn request_timer(&mut self, deadline: std::time::Instant) -> TimerToken { let interval = time_interval_from_deadline(deadline); let token = next_timer_id(); let handle = self.handle.clone(); gdk::threads_add_timeout(interval, move || { if let Some(state) = handle.state.upgrade() { if let Ok(mut handler_borrow) = state.handler.try_borrow_mut() { let mut ctx = WinCtxImpl::from(&handle); handler_borrow.timer(TimerToken::new(token), &mut ctx); return false; } } true }); TimerToken::new(token) } } impl<'a> From<&'a WindowHandle> for WinCtxImpl<'a> { fn from(handle: &'a WindowHandle) -> Self { WinCtxImpl { handle, text: Text::new(), } } } */ ////