[−][src]Struct kurbo::vec2::Vec2
A 2D vector.
This is intended primarily for a vector in the mathematical sense, but it can be interpreted as a translation, and converted to and from a point (vector relative to the origin) and size.
Fields
x: f64
y: f64
Methods
impl Vec2
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pub const ZERO: Vec2
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The vector (0, 0).
pub const fn new(x: f64, y: f64) -> Vec2
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Create a new vector.
pub const fn to_point(self) -> Point
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Convert this vector into a Point
.
pub const fn to_size(self) -> Size
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Convert this vector into a Size
.
pub fn dot(&self, other: Vec2) -> f64
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Dot product of two vectors.
pub fn cross(&self, other: Vec2) -> f64
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Cross product of two vectors.
This is signed so that (0, 1) × (1, 0) = 1.
pub fn hypot(&self) -> f64
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Magnitude of vector.
pub fn hypot2(&self) -> f64
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Magnitude squared of vector.
pub fn atan2(&self) -> f64
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Angle of vector.
If the vector is interpreted as a complex number, this is the argument. The angle is expressed in radians.
pub fn from_angle(th: f64) -> Vec2
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A unit vector of the given angle.
With th
at zero, the result is the positive X unit vector, and
at π/2, it is the positive Y unit vector. The angle is expressed
in radians.
Thus, in a Y-down coordinate system (as is common for graphics),
it is a clockwise rotation, and in Y-up (traditional for math), it
is anti-clockwise. This convention is consistent with
Affine::rotate
.
pub fn lerp(&self, other: Vec2, t: f64) -> Vec2
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Linearly interpolate between two vectors.
pub fn normalize(self) -> Vec2
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Returns a vector of magnitude 1.0 with the same angle as self
; i.e.
a unit/direction vector.
This produces NaN
values when the magnitutde is 0
.
pub fn round(self) -> Vec2
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Returns a new Vec2
with each of x
and y
rounded to the nearest integer.
pub fn ceil(self) -> Vec2
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Returns a new Vec2
where each of x
and y
, with a non-zero fractional
part is rounded up to the nearest integer.
Examples
use kurbo::Vec2; let v = Vec2::new(5.0, -1.1); let ceil_v = v.ceil(); assert_eq!((ceil_v.x, ceil_v.y), (5.0, -1.0));
pub fn floor(self) -> Vec2
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Returns a new Vec2
where each of x
and y
, with a non-zero fractional
part is rounded down to the nearest integer.
Examples
use kurbo::Vec2; let v = Vec2::new(4.9, -1.1); let floor_v = v.floor(); assert_eq!((floor_v.x, floor_v.y), (4.0, -2.0));
Trait Implementations
impl Add<TranslateScale> for Vec2
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type Output = TranslateScale
The resulting type after applying the +
operator.
fn add(self, other: TranslateScale) -> TranslateScale
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impl Add<Vec2> for Circle
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type Output = Circle
The resulting type after applying the +
operator.
fn add(self, v: Vec2) -> Circle
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impl Add<Vec2> for Point
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type Output = Point
The resulting type after applying the +
operator.
fn add(self, other: Vec2) -> Self
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impl Add<Vec2> for Rect
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type Output = Rect
The resulting type after applying the +
operator.
fn add(self, v: Vec2) -> Rect
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impl Add<Vec2> for TranslateScale
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type Output = TranslateScale
The resulting type after applying the +
operator.
fn add(self, other: Vec2) -> TranslateScale
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impl Add<Vec2> for Vec2
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type Output = Vec2
The resulting type after applying the +
operator.
fn add(self, other: Vec2) -> Vec2
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impl AddAssign<Vec2> for Point
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fn add_assign(&mut self, other: Vec2)
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impl AddAssign<Vec2> for TranslateScale
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fn add_assign(&mut self, other: Vec2)
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impl AddAssign<Vec2> for Vec2
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fn add_assign(&mut self, other: Vec2)
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impl Clone for Vec2
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fn clone(&self) -> Vec2
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fn clone_from(&mut self, source: &Self)
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impl Copy for Vec2
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impl Debug for Vec2
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impl Default for Vec2
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impl Display for Vec2
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impl Div<f64> for Vec2
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type Output = Vec2
The resulting type after applying the /
operator.
fn div(self, other: f64) -> Vec2
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Note: division by a scalar is implemented by multiplying by the reciprocal.
This is more efficient but has different roundoff behavior than division.
impl DivAssign<f64> for Vec2
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fn div_assign(&mut self, other: f64)
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impl From<(f64, f64)> for Vec2
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impl From<Vec2> for (f64, f64)
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impl Mul<Vec2> for f64
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type Output = Vec2
The resulting type after applying the *
operator.
fn mul(self, other: Vec2) -> Vec2
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impl Mul<f64> for Vec2
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type Output = Vec2
The resulting type after applying the *
operator.
fn mul(self, other: f64) -> Vec2
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impl MulAssign<f64> for Vec2
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fn mul_assign(&mut self, other: f64)
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impl Neg for Vec2
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impl PartialEq<Vec2> for Vec2
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impl StructuralPartialEq for Vec2
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impl Sub<Vec2> for Circle
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type Output = Circle
The resulting type after applying the -
operator.
fn sub(self, v: Vec2) -> Circle
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impl Sub<Vec2> for Point
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type Output = Point
The resulting type after applying the -
operator.
fn sub(self, other: Vec2) -> Self
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impl Sub<Vec2> for Rect
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type Output = Rect
The resulting type after applying the -
operator.
fn sub(self, v: Vec2) -> Rect
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impl Sub<Vec2> for TranslateScale
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type Output = TranslateScale
The resulting type after applying the -
operator.
fn sub(self, other: Vec2) -> TranslateScale
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impl Sub<Vec2> for Vec2
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type Output = Vec2
The resulting type after applying the -
operator.
fn sub(self, other: Vec2) -> Vec2
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impl SubAssign<Vec2> for Point
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fn sub_assign(&mut self, other: Vec2)
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impl SubAssign<Vec2> for TranslateScale
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fn sub_assign(&mut self, other: Vec2)
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impl SubAssign<Vec2> for Vec2
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fn sub_assign(&mut self, other: Vec2)
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,