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//! `static` friendly data structures that don't require dynamic memory allocation //! //! The core principle behind `heapless` is that its data structures are backed by a *static* memory //! allocation. For example, you can think of `heapless::Vec` as an alternative version of //! `std::Vec` with fixed capacity and that can't be re-allocated on the fly (e.g. via `push`). //! //! All `heapless` data structures store their memory allocation *inline* and specify their capacity //! via their type parameter `N`. This means that you can instantiate a `heapless` data structure on //! the stack, in a `static` variable, or even in the heap. //! //! ``` //! use heapless::Vec; // fixed capacity `std::Vec` //! //! // on the stack //! let mut xs: Vec<u8, 8> = Vec::new(); // can hold up to 8 elements //! xs.push(42).unwrap(); //! assert_eq!(xs.pop(), Some(42)); //! //! // in a `static` variable //! static mut XS: Vec<u8, 8> = Vec::new(); //! //! let xs = unsafe { &mut XS }; //! //! xs.push(42); //! assert_eq!(xs.pop(), Some(42)); //! //! // in the heap (though kind of pointless because no reallocation) //! let mut ys: Box<Vec<u8, 8>> = Box::new(Vec::new()); //! ys.push(42).unwrap(); //! assert_eq!(ys.pop(), Some(42)); //! ``` //! //! Because they have fixed capacity `heapless` data structures don't implicitly reallocate. This //! means that operations like `heapless::Vec.push` are *truly* constant time rather than amortized //! constant time with potentially unbounded (depends on the allocator) worst case execution time //! (which is bad / unacceptable for hard real time applications). //! //! `heapless` data structures don't use a memory allocator which means no risk of an uncatchable //! Out Of Memory (OOM) condition while performing operations on them. It's certainly possible to //! run out of capacity while growing `heapless` data structures, but the API lets you handle this //! possibility by returning a `Result` on operations that may exhaust the capacity of the data //! structure. //! //! List of currently implemented data structures: //! //! - [`BinaryHeap`](binary_heap/struct.BinaryHeap.html) -- priority queue //! - [`IndexMap`](struct.IndexMap.html) -- hash table //! - [`IndexSet`](struct.IndexSet.html) -- hash set //! - [`LinearMap`](struct.LinearMap.html) //! - [`Pool`](pool/struct.Pool.html) -- lock-free memory pool //! - [`String`](struct.String.html) //! - [`Vec`](struct.Vec.html) //! - [`mpmc::Q*`](mpmc/index.html) -- multiple producer multiple consumer lock-free queue //! - [`spsc::Queue`](spsc/struct.Queue.html) -- single producer single consumer lock-free queue //! //! # Optional Features //! //! The `heapless` crate provides the following optional Cargo features: //! //! - `ufmt-impl`: Implement [`ufmt_write::uWrite`] for `String<N>` and `Vec<u8, N>` //! //! [`ufmt_write::uWrite`]: https://docs.rs/ufmt-write/ //! //! # Minimum Supported Rust Version (MSRV) //! //! This crate is guaranteed to compile on stable Rust 1.51 and up with its default set of features. //! It *might* compile on older versions but that may change in any new patch release. #![cfg_attr(not(test), no_std)] #![deny(missing_docs)] #![deny(rust_2018_compatibility)] #![deny(rust_2018_idioms)] #![deny(warnings)] #![deny(const_err)] pub use binary_heap::BinaryHeap; pub use histbuf::HistoryBuffer; pub use indexmap::{Bucket, FnvIndexMap, IndexMap, Pos}; pub use indexset::{FnvIndexSet, IndexSet}; pub use linear_map::LinearMap; pub use string::String; pub use vec::Vec; // NOTE this code was last ported from v0.4.1 of the indexmap crate mod histbuf; mod indexmap; mod indexset; mod linear_map; mod string; mod vec; #[cfg(feature = "serde")] mod de; #[cfg(feature = "serde")] mod ser; pub mod binary_heap; #[cfg(feature = "defmt-impl")] mod defmt; #[cfg(all(has_cas, feature = "cas"))] pub mod mpmc; #[cfg(all(has_cas, feature = "cas"))] pub mod pool; #[cfg(has_atomics)] pub mod spsc; #[cfg(feature = "ufmt-impl")] mod ufmt; mod sealed;